
Season 1: [Rewarded for Mahogakure]
Kinjutsu: Death Touch Palms

Damage: 248
CP: 10
Cooldown: 10
Effect: (Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)
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Season 2: [Rewarded for Zheninjas]
Kinjutsu: Profusion of Ghost

Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 1 turn)
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Season 3 : [Rewarded for Zheninjas]
Kinjutsu: Ecstasy of Sound

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
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Season 4 : [Rewarded for Zheninjas]
Kinjutsu: Sakura Ryu

Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
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Season 5 : [Rewarded for Emblem Elite]
Kinjutsu: Cube Illusion

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
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Season 6 : [Rewarded for Emblem Elite]
Kinjutsu: Pishamen Ryu

Damage: 164
CP: 10
Cooldown: 12
Effect: (Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
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Season 7 : [Rewarded for Zheninjas]
Kinjutsu: Silver Chain Bundle

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
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Season 8 : [Rewarded for Zheninjas]
Kinjutsu: Yatagarasu

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
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Season 9 : [Rewarded for Zheninjas]
Kinjutsu: Fiery Night Phoenix

Damage: 164
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
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Season 10 : [Rewarded for Emblem Elite]
Kinjutsu: Dynamic Dragon Strike

Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)
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Season 11 : [Rewarded for Pasukan Kamikaze]
Kinjutsu: Darkness Chain Seal

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
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Season 12 : [Rewarded for Zheninjas]
Kinjutsu: Kejsumaru

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Inflict bloodfeed – recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
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Season 13 : [Rewarded for Zheninjas]
Kinjutsu: Violent Quake Fist

Damage: 488
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 14 : [Rewarded for Elite Latina]
Kinjutsu: Meridian Breakthrought

Damage: 0
CP: 10
Cooldown: 14
Effect: (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 15 : [Rewarded for Elite Latina]
Kinjutsu: Great Ball of Devil World

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
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Season 16 : [Rewarded for Indonesia All Star]
Kinjutsu: Camouflage Make-Up

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
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Season 17 : [Rewarded for Latin Blood]
Kinjutsu: Meteor Blast

Damage: 648
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 18 : [Rewarded for Emblem Elite]
Kinjutsu: Shadow of Nightmares

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and Inflict chaos. (2 turns)
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Season 19 : [Rewarded for Jounin Gakure]
Kinjutsu: Mask of Hell Gate

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound – decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
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Season 20 : [Rewarded for Emblem Elite]
Kinjutsu: Air Pecker Palm

Damage: 648
CP: 10
Cooldown: 5
Effect: (Kinjutsu) Derectly attack target’s weak point, target will receive extra 100% damage in next turn.
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Season 21 : [Rewarded for Jounin Gakure]
Kinjutsu: Meridian Break Step

Damage: 648
CP: 10
Cooldown: 10
Effect: Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns
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Season 22 : [Rewarded for Emblem Elite]
Kinjutsu: Muscle Front Beheading

Damage: 648
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns) (reduce 5% HP after used)
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Season 23 : [Rewarded for Jounin Gakure]
Kinjutsu: Yato

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns)
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Season 24 : [Rewarded for Emblem Elite]
Kinjutsu: Detach Of Soul

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP
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Season 25 : [Rewarded for Human Born To Die]
Kinjutsu: Mushin Kiten Jutsu

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn)
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Season 26 : [Rewarded for Jounin Gakure]
Kinjutsu: Scissor

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
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Season 27 : [Rewarded for Jounin Gakure]
Kinjutsu: Ame No Futodama

Damage: 0
CP: 200
Cooldown: 18
Effect: (Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%
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Season 28 : [Rewarded for Emblem Elite]
Kinjutsu: Paper

Damage : 0
CP : 400
Cooldown : 8
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce his attack damage by 98%. (4 Turns)
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Season 29 : [Rewarded for Jounin Gakure]
Kinjutsu: Shunsatsu

Damage : 648
CP : 10
Cooldown : 0
Effect : (Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
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Season 30 : [Rewarded for Jounin Gakure]
Kinjutsu: Rock

Damage : 0
CP : 200
Cooldown : 14
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce 130% target’s dodge rate , and extra 130% dodge rate during target’s attack. (2 Turns)
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Season 31 : [Rewarded for Jounin Gakure]
Kinjutsu: Gara Jinrai

Damage : 648
CP : 10
Cooldown : 5
Effect : (Kinjutsu) Attack at spend so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently
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Season 32 : [Rewarded for Jounin Gakure]
Kinjutsu: Devil’s Seal

Damage: 300
CP: 10
Cooldown : 10
Effect: Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)
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Season 33 : [Rewarded for Jounin Gakure]
Kinjutsu: Raising Dragon Strike

Damage: 300
CP: 10
Cooldown: 10
Effect: Summon the sleeping dragon under the ground to attack enemy to reduces target’s attack attack damage by 50% and prevent him from healing himself
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Season 34 : [Rewarded for Jounin Gakure]
Kinjutsu: Blood Butterfly Curse

Damage: 0
CP: 360
Cooldown: 12
Effect: (Kinjutsu) Create bloody illusion to petrify target (4 turns) (petrified target cannot take any actions but will receive no damage, except damage over time)
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Season 35 : [Rewarded for Jounin Gakure]
Shadow Assassin Fist

Damage: 640
CP: 10
Cooldown: 8
Effect: (Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
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Season 36 : [Rewarded for Jounin Gakure]
Kinjutsu: Demon Raging Fist

Damage: 777
CP: 10
Cooldown: 10
Effect: (Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.
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Season 37 : [Rewarded for Last Ninjas]
Kinjutsu: Drunken Boxing

Damage: 600
CP: 100
Cooldown: 4
Effect: (Kinjutsu) Increase all damage done by 50% to all attack next turn. This kinjutsu can be used frequently
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Season 38 : [Rewarded for Last Ninjas]
Kinjutsu: Yami Shokushu

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Using Power of chakra to create the Tentacles of Darkness, remove all positive status effect as well as reduce his dodge rate by 35% (3 turns).
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Season 39 : [Rewarded for Jounin Gakure]
Kinjutsu: Ice Hammer

Damage: 0
CP: 280
Cooldown: 14
Effect: (Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target but target damage taken will be reduced by 80%) (4 turns).
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Season 40 : [Rewarded for Jounin Gakure]
Kinjutsu: Hidden Shadow Great

Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Strangle Target with a snake illusion. Drain 25% of target’s CP, and inflict Chaos. (2 turns)
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Season 41 : [Rewarded for Last Ninjas]
Kinjutsu: Curse of Darkness

Damage: 0
CP: 270
Cooldown: 13
Effect: (Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
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Season 42 : [Rewarded for Jounin Gakure]
Kinjutsu: Fire Giant Pit

Damage: 170
CP: 370
Cooldown: 8
Effect: (Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.
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Season 43 : [Rewarded for Jounin Gakure]
Sparkling Lotus

Damage: 0
CP: 180
Cooldown: 15
Effect: Target receives an immediate effect for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available
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Season 44 : [Rewarded for Jounin Gakure]
Seismic Force Release

Damage: 777
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn)
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Season 45: [Rewarded for Jounin Gakure]
Kinjutsu: Junkai Tsubame Gaeshi

Damage: 680
CP: 10
Cooldown: 12
Effect: (Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
CREDIT TO: http://alfinsevenfold.wordpress.com/ninja-saga/jutsu-clan-reward-ninja-saga/
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